DarkRP:CustomShipmentFields

= Custom shipment fields = You can create custom shipments in DarkRP. However, there are many things to fiddle with. This page explains every single "field".

Example with all fields
Here's an example with all available fields filled in: AddCustomShipment("Example shipment", {	model = "models/weapons/w_pist_fiveseven.mdl", -- The model of the item that hovers above the shipment	entity = "weapon_fiveseven2", -- the entity that comes out of the shipment	price = 100, -- the price of one shipment	amount = 10, -- how many of the item go in one purchased shipment	separate = true, -- whether the item is sold separately (usually used for guns)	pricesep = 100, -- the price of a separately sold item	noship = false, -- whether this item has a shipment	allowed = {TEAM_GUN, TEAM_MEDIC}, -- OPTIONAL, which teams are allowed to buy this shipment/separate gun	shipmodel = "models/items/item_item_crate.mdl", -- OPTIONAL, the model of the shipment (this crate is the default)	customCheck = function(ply) return ply:Frags < 10 end, -- OPTIONAL, extra conditions before people can purchase the shipment or separate item	weight = 15, -- OPTIONAL, the weight of the shipment. The default is the weight of the shipment spareammo = 10, -- OPTIONAL, Add ammo to the default amount of ammo for every weapon clip1 = 10, -- OPTIONAL, The amount of bullets in the primary clip by default clip2 = 10, -- OPTIONAL, The amount of bullets in the secondary clip by default buttonColor = Color(255, 255, 255, 255), -- Optional: The color of the button in the F4 menu, label = "Super pistol", -- Optional: the text on the button in the F4 menu

-- Advanced, optional shipmentClass = "spawned_shipment", -- The classname of the shipment entity. Use this if you have made a different shipment entity onBought = function(ply, shipment, ent) end, -- function that is called when the shipment is bought getPrice = function(ply, price) return ply:GetNWString("usergroup") == "donator" and price * 0.9 or price end, -- function to decide what the price is based on the player })